SyncReality wants to create “house-sized” virtual reality game spaces for Meta Quest 2 that will merge the physical and virtual reality worlds.
Berlin-based SyncReality aims to reduce the limitations of digital security in XR environments with a tool for developers.
With the automatic and individual adaptation of the virtual environment to the physical rooms and furnishings, the living room thus becomes a digital playground for AR and VR games. All this without the need for modern security systems such as guard boundaries.
“In a market with a multitude of tools, we saw a gap for developers and creators because we are creators ourselves. With our self-adaptive design tool, SyncReality enables developers to create seamless experiences for end users, allowing them to confidently walk around and intuitively interact with any virtual realm,” explains SyncReality CEO and founder Cyril Tuschi.
🚨Our website is now live.🚨
Visit us at https://t.co/QgixlVexLq, where you can:
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📽️watch the vision film to see what's possible if you just add reality.https://t.co/E0jfRGc66Q#XR #VR #AR #metaverse #developers pic.twitter.com/mMyZByA40z
— SyncReality (@SyncRealityXR) October 18, 2022
SyncReality wants users to be able to create a digital double of any object in the physical environment through volumetric spatial mapping.
In other words, the virtual world adapts to the real world. In a VR environment, the home office could become a science fiction laboratory or a simple stool could become an ammunition box. Innovative augmented reality games already explore features like this.
Adaptation supposedly occurs automatically and in real time. The scanned surfaces supposedly provide haptic feedback and thus feel correspondingly real. By linking several rooms together, SyncReality aims to create house-sized play areas. In a video, SyncReality shows a vision of the future in which an entire house is digitized and transformed into a VR game.
For example, a home office can be transformed into a science fiction laboratory in a virtual environment. A simple tool in the real world could become ammunition in the VR environment.
SynceReality seamlessly connects multiple rooms to create house-sized gaming zones.
SyncReality has released a video showing a vision of the future in which an entire house is digitized and turned into a virtual reality game.
SyncReality also plans to enhance its XR design tool
An alpha version of this tool will be released soon as a Unity plug-in, which is also compatible with Meta Quest 2 and the Meta Quest Pro VR headset.
SyncReality is also planning an asset tool that will enable the creation of elastic, platform-independent parametric experiences.
The company is also working on an AI-enabled room simulator for test environments, along with a marketplace where users can trade and sell virtual assets.
In addition, SyncReality is working on a port of Unreal, as well as an authoring tool designed for users without development skills.
SyncReality plans to improve its VR design tool
An alpha version of the tool will soon be released as a Unity plug-in and will also support the Meta Quest 2 and Meta Quest Pro VR headsets.
The company has big plans for the next version of the tool. An asset tool that will allow the creation of platform-independent, elastic and parametric assets and experiences.
Also in the works is an AI-enabled room simulator for test environments and a marketplace for trading and selling virtual assets.
In addition, there will be a port of Unreal and an authoring tool for users without development skills.
SyncReality exhibited its product offering at the Augmented World Expo being held in Lisbon, Portugal.
— SyncReality (@SyncRealityXR) October 21, 2022
SyncReality is a Berlin-based startup, which wants to eliminate the digital security limitations that exist in RX environments by means of a tool for developers.
To this end, it automatically and individually adapts the virtual environment to the physical world, including the room and furniture.
As a result, the living room is transformed into a digital playground for Augmented Reality and Virtual Reality games.
All this is possible without requiring modern security mechanisms, such as guard boundaries.
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